Monday, November 29, 2010

Mapping

Mapping

Render Toobar
Tools > Palettes > Tools Palettes OR Cntrl+3
Tools > Palettes > Materials
Command: VSMATERIALMODE, set to 2
View>Visual Styles>Realistic

From the Tool  Palette, Select a Material of choice
It will become active by appearing in Materials Palette
Click the Material Icon and drag onto Whole Object or
hold Control key while placing it on a specific surface of the object

To Edit a Material use command : MATERIALMAP
COMMAND OR INPUT
ICON
LOCATION
DESCRIPTION
MATERIALMAP / SETUV
Material Mapping Icon
Render > Materials > Material Mapping
Enter this on the command line to select mapping options via keyboard or icons.
Planar Mapping
Sphere Icon
Render > Materials > Material Mapping > Planar
Maps individual faces of an object.
Box Mapping
Cylinder Icon
Render > Materials > Material Mapping > Box
Maps any solid object with controls for width, depth and height as well as rotation on all sides.
Sphere Mapping
Cone Icon
Render > Materials > Material Mapping > Spherical
Allows you to map any solid object, but uses rotation only.
Cylinder mapping
Cylinder Mapping
Render > Materials > Material Mapping > Cylindrical
Maps a solid object with height and rotation only.


B for editing entire object, Click on arrows to activate, click again to de-activate, other options are Move and Rotate Materials
P for editing surfaces, Hold Down Control Key to highlight a surface

To place a material onto Layers, use command : MATERIALATTACH

To create a new material, click NEW MATERIAL, and use the sliders to create different simple effects
Then apply a new surface texture of choice, locate a jpg image, then go to Diffuse Map on Materials Palette, ans Click Select Image

Use RENDER command to view images realistically

Wednesday, November 17, 2010

3D Modeling

http://arch52af10.pbworks.com/w/page/32669826/Autocad-3D-modeling

3d Modeling in Autocad

VIEW>VIEWPORTS

VIEW>3D VIEWS

BO BOUNDARY - selecting internal point to create a region/boundary
EXT EXTRUDE - extruding a shape to give it height/length
UNI UNION - combining two solids together
SUB SUBTRACT - subtracting one object from another




SETTING KEYBOARD SHORTCUTS
Choose Express > Tools > Command Alias Editor
 (create a personal shortcut, ex: psolid to become pso as personal shortcut)


SOLIDEDIT - editing an already created solid
     FACE
     EDGE


Start with basic primitive shapes
BOX
SPHERE
CYL CYLINDER
CONE
WEDGE
TORUS
PYR PYRAMID
PSOLID POLYSOLID



Choosing lines or plines to form a region vs. selecting internal point (BO).
REG REGION - selecting lines to define a region
(2nd option create lines to be a shape beside boundary)


Start creating walls immediately.
PSOLID - creating solid walls, set height, set width
     SET WIDTH
     SET HEIGHT



Create unusual surfaces by drawing a profile of your object.
REVSURF - revolve to create surfaces, use front/back view

Set the following:
SURFTAB1 - viewing of how many facets, how smooth the object looks = 24
SURFTAB2 - viewing of how many faces, how smooth the object looks = 24
 (1 is for REVSURF, 2 is for REVOLVE)
  1. SET VIEW TO FRONT VIEW
  2. DRAW A PLINE
  3. DRAW A SECOND LINE TO DEFINE AXIS OF ROTATION
  4. USE COMMAND REVSURF
    1. Select Object to revolve
    2. Select line of axis
    3. Keep default of rotation 0
    4. Set amount of revolution, up to 360

Create unusual forms by drawing a profile of your object. 
REVOLVE - revolve to create solid forms
SURFTAB1 - viewing of how many facets, how smooth the object looks = 24
SURFTAB2 - viewing of how many faces, how smooth the object looks = 24

  1. Create closed shape using PLINE and CLOSE the object.
  2. Use command REGION to select lines to form shape.
  3. Draw a second line to define axis of rotation
  4. Use REVOLVE command
    1. Select Object to revolve
    2. Select Object to use for rotation
    3. Set the revolution, up to 360



MAPPING MATERIALS

LIGHTING

VIEWS 

Wednesday, November 3, 2010

STEP BY STEP DOING DDIM

command: DDIM -  FOR D96

offset from dim line:
can be type 12 enter, then automaticlly change to 1'



---------------------------------------------------------------------------------------------------
DDIM - FOR D192

Monday, November 1, 2010

Step by step to do text Style

goal is 1/8"-1'-0" in PS, text height 1/8"
we want make text 12" in MS, and text heigth 12"


in MS
change:
style=T96
font=simplex.shx
height=12 (as same as 1'-0")
width Factor=0.75

under oblique angle: maybe 12

---------
in PS
make sure the units set units - percision in 1/8"
under height: just type 1/8 - it will automaticly changed to 0'-0 1/8"


----
in PS click in MS window doing it
formula:
Z
C
click
1/96 xp
----------

all scale



Monday, October 25, 2010

Notes

create own search file path

go to tools
under Files
in Support File Search Path
Click Add..
and go Browse...
then find which folder you want to add into the search path
(add a folder into, not a file)

command
xclip

(xclipframe: to delete the frame)

Wednesday, October 20, 2010

Create 10 Model View in PS

make retangel 11x17 in PS
offset 0.5

command:
mv
-
click random point
shift+2 (@) 1,1
enter

command:
ucs
-
z
45 (degree)
plan
-

(means the plan rotate 45 degree)

command:
layerfrz

Wednesday, September 15, 2010

In Class Note

1. SCRIPT - LAYER
    write a scrip

2. IMAGE - IM
   double click image

3. SCALE
    10'

4.COMMANDS
L
O
TR
EX
EDGEMODE (0/1)
SC
C
CO
M
MI
F
A
SP
PL
Alt D G
BR ( break a gap )
BR -  click object - F - click click ( break a line into two lines)
X
TRX
AR (ARRAY)
work on layer 0
work on (-) first
transfer to spec. layer

make cure line (use PL to draw line) (PL: continuse line)
command:
pe
seclect object
s