Monday, November 29, 2010

Mapping

Mapping

Render Toobar
Tools > Palettes > Tools Palettes OR Cntrl+3
Tools > Palettes > Materials
Command: VSMATERIALMODE, set to 2
View>Visual Styles>Realistic

From the Tool  Palette, Select a Material of choice
It will become active by appearing in Materials Palette
Click the Material Icon and drag onto Whole Object or
hold Control key while placing it on a specific surface of the object

To Edit a Material use command : MATERIALMAP
COMMAND OR INPUT
ICON
LOCATION
DESCRIPTION
MATERIALMAP / SETUV
Material Mapping Icon
Render > Materials > Material Mapping
Enter this on the command line to select mapping options via keyboard or icons.
Planar Mapping
Sphere Icon
Render > Materials > Material Mapping > Planar
Maps individual faces of an object.
Box Mapping
Cylinder Icon
Render > Materials > Material Mapping > Box
Maps any solid object with controls for width, depth and height as well as rotation on all sides.
Sphere Mapping
Cone Icon
Render > Materials > Material Mapping > Spherical
Allows you to map any solid object, but uses rotation only.
Cylinder mapping
Cylinder Mapping
Render > Materials > Material Mapping > Cylindrical
Maps a solid object with height and rotation only.


B for editing entire object, Click on arrows to activate, click again to de-activate, other options are Move and Rotate Materials
P for editing surfaces, Hold Down Control Key to highlight a surface

To place a material onto Layers, use command : MATERIALATTACH

To create a new material, click NEW MATERIAL, and use the sliders to create different simple effects
Then apply a new surface texture of choice, locate a jpg image, then go to Diffuse Map on Materials Palette, ans Click Select Image

Use RENDER command to view images realistically

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