Mapping
Render Toobar
Tools > Palettes > Tools Palettes OR Cntrl+3
Tools > Palettes > Materials
Command: VSMATERIALMODE, set to 2
View>Visual Styles>Realistic
From the Tool Palette, Select a Material of choice
It will become active by appearing in Materials Palette
Click the Material Icon and drag onto Whole Object or
hold Control key while placing it on a specific surface of the object
To Edit a Material use command : MATERIALMAP
B for editing entire object, Click on arrows to activate, click again to de-activate, other options are Move and Rotate Materials
P for editing surfaces, Hold Down Control Key to highlight a surface
To place a material onto Layers, use command : MATERIALATTACH
To create a new material, click NEW MATERIAL, and use the sliders to create different simple effects
Then apply a new surface texture of choice, locate a jpg image, then go to Diffuse Map on Materials Palette, ans Click Select Image
Use RENDER command to view images realistically
Tools > Palettes > Tools Palettes OR Cntrl+3
Tools > Palettes > Materials
Command: VSMATERIALMODE, set to 2
View>Visual Styles>Realistic
From the Tool Palette, Select a Material of choice
It will become active by appearing in Materials Palette
Click the Material Icon and drag onto Whole Object or
hold Control key while placing it on a specific surface of the object
To Edit a Material use command : MATERIALMAP
COMMAND OR INPUT | ICON | LOCATION | DESCRIPTION | |
MATERIALMAP / SETUV | Render > Materials > Material Mapping | Enter this on the command line to select mapping options via keyboard or icons. | ||
Planar Mapping | Render > Materials > Material Mapping > Planar | Maps individual faces of an object. | ||
Box Mapping | Render > Materials > Material Mapping > Box | Maps any solid object with controls for width, depth and height as well as rotation on all sides. | ||
Sphere Mapping | Render > Materials > Material Mapping > Spherical | Allows you to map any solid object, but uses rotation only. | ||
Cylinder mapping | Render > Materials > Material Mapping > Cylindrical | Maps a solid object with height and rotation only. |
B for editing entire object, Click on arrows to activate, click again to de-activate, other options are Move and Rotate Materials
P for editing surfaces, Hold Down Control Key to highlight a surface
To place a material onto Layers, use command : MATERIALATTACH
To create a new material, click NEW MATERIAL, and use the sliders to create different simple effects
Then apply a new surface texture of choice, locate a jpg image, then go to Diffuse Map on Materials Palette, ans Click Select Image
Use RENDER command to view images realistically
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