3d Modeling in Autocad
VIEW>VIEWPORTS
VIEW>3D VIEWS
BO BOUNDARY - selecting internal point to create a region/boundary
EXT EXTRUDE - extruding a shape to give it height/length
UNI UNION - combining two solids together
SUB SUBTRACT - subtracting one object from another
SETTING KEYBOARD SHORTCUTS
Choose Express > Tools > Command Alias Editor
(create a personal shortcut, ex: psolid to become pso as personal shortcut)
SOLIDEDIT - editing an already created solid
FACE
EDGE
Start with basic primitive shapes
BOX
SPHERE
CYL CYLINDER
CONE
WEDGE
TORUS
PYR PYRAMID
PSOLID POLYSOLID
Choosing lines or plines to form a region vs. selecting internal point (BO).
REG REGION - selecting lines to define a region
(2nd option create lines to be a shape beside boundary)
Start creating walls immediately.
PSOLID - creating solid walls, set height, set width
SET WIDTH
SET HEIGHT
Create unusual surfaces by drawing a profile of your object.
REVSURF - revolve to create surfaces, use front/back view
Set the following:
SURFTAB1 - viewing of how many facets, how smooth the object looks = 24
SURFTAB2 - viewing of how many faces, how smooth the object looks = 24
(1 is for REVSURF, 2 is for REVOLVE)
- SET VIEW TO FRONT VIEW
- DRAW A PLINE
- DRAW A SECOND LINE TO DEFINE AXIS OF ROTATION
- USE COMMAND REVSURF
- Select Object to revolve
- Select line of axis
- Keep default of rotation 0
- Set amount of revolution, up to 360
Create unusual forms by drawing a profile of your object.
REVOLVE - revolve to create solid forms
SURFTAB1 - viewing of how many facets, how smooth the object looks = 24
SURFTAB2 - viewing of how many faces, how smooth the object looks = 24
- Create closed shape using PLINE and CLOSE the object.
- Use command REGION to select lines to form shape.
- Draw a second line to define axis of rotation
- Use REVOLVE command
- Select Object to revolve
- Select Object to use for rotation
- Set the revolution, up to 360
MAPPING MATERIALS
LIGHTING
VIEWS
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